SMALL PIXELS. BIG RIVALRIES.

Good old days.
New rivalries.

A little nostalgia.
A lot of “one more round.”
THE ARCADE IS ALWAYS OPEN.

MAZE RIVALS ®ARCADE UNIT / 001
1UP000000
HIGH SCORE000000
LEVEL01
A CLASSIC. WITH COMPANY.

READY,
RIVAL?

YOUR NEXT HIGH SCORE AWAITS
PLAYER ONE. OR TWO. OR FOUR.

INSERT FRIENDS.
NO COINS REQUIRED.

FIND YOUR FLOW.Arrow keys or WASD. You know the drill.

FLIP THE CHASE.Grab a power pellet. Become the problem.

A LITTLE FRIENDLY CHAOS.Bump rivals. Chase scores. Stay friends.

A QUICK REFRESHER

Same maze.
New possibilities.

KEEP MOVING. Clear every pellet, avoid four ghosts, and make those three lives count. Turns are buffered, so press just before a corner. Side tunnels wrap around.

TAKE THE POWER. Big pellets give you six seconds to eat ghosts and take a life from an unpowered rival. Only the player who grabs the pellet gets powered up.

MAKE IT A RIVALRY. Ordinary contact bumps both players back. The last player with lives wins; if the maze clears first, the highest-scoring survivor wins. Equal winning scores are a draw.

KNOW YOUR KEYS. Solo and online: arrows or WASD. Couch rivals: P1 uses arrows, P2 uses WASD. Press Escape or P to pause offline. Touch controls are available for solo and online. Online matches keep running when you switch tabs.

ONE MORE MAZE. Solo cycles through three mazes with increasing difficulty. Multiplayer is one maze per match. Respawn protection lasts two seconds; blink, breathe, and go again.

PELLET 10POWER 50FRUIT 100GHOSTS 200–1600
MAKE YOURSELF AT HOME

Your arcade.
Your way.

Settings and your solo high score stay on this device. Animation respects your device’s reduced-motion preference.